January OneGameAMonth post-mortem January is over, and I’m done working on Rocks! (for now, at least), and it’s time to go over what worked, what didn’t, and what I’ll do differently for February. First, here’s a link to the current version: Rocks! And here’s the Github repository with the source code: Repo! What I was… Continue reading One down, 11 to go
It’s an actual game now! So, first things first – here’s the current version of Rocks! Rocks! New features include: updated graphics – random rock shapes, and a progression of sizes on-screen instructions better sounds proper collision detection particle effects when things are destroyed more than one level a “shield” that will prevent rocks from… Continue reading Rocks! Update #2 – it’s a game
A New Year Brings a Fresh Start I swear, I’m not going to start this post out with how disappointed I am at my lack of writing output over the last year. Oops… The Problem No matter how much I promise myself I’m going to update my blog more often, it tends to languish. I… Continue reading One Game a Month, One Blog a Month?
The simplest possible computer So, if we were going to build a model of the simplest possible computer, where would we start? As it turns out, you probably have such a model in your home already. Many homes have what’s known as a “three-way” switch, which is a light switch that you can turn on… Continue reading The simplest possible computer
I’m working on a “book” in my spare time. I put book in quotes there, because I don’t know that it’ll actually get to the level of being published on dead trees. Due to the subject matter, it would make more sense to publish it online (or perhaps, via something like iBooks) in any case.… Continue reading A new project!
Okay, it’s now been more than a year and a half since I updated this blog. I need to get back on the horse. Stay tuned for an update soon (really)!
My latest creation is now up on the iTunes App Store. It’s called PuzzleTwist, and it’s a puzzle game where you unscramble a picture by rotating the pieces. As each piece is rotated into place, others will rotate as well – some in the same direction, some in the opposite direction. The key to solving the… Continue reading PuzzleTwist is now available!
I’m recovering from a head cold today, so rather than try to do heavy programming work, I decided to write up a personal story that I’ve been thinking about lately, for a variety of reasons. As anyone who knows me personally can probably attest, I wear glasses and have pretty bad eyesight. Not many of… Continue reading The eyes have it – a tale of 3 vision problems
Six Apps In Six Months – or, Why Mark Can’t Schedule That was the plan, anyway – but I haven’t been able to keep myself on track. It’s really difficult to release something when you’re the only engineer working on it. It’s hard to resist the temptation to just keep polishing the thing, or try… Continue reading Release early, release often…